To accompany the release of the video game Session (Nacon), a digital campaign was set up with the main aim of maximise the visibility of the game among a targeted audience
Objectives:
- Engaging the audience in the Game Session experience on Youtube (VTR, CPV)
- Optimising Reach
- Associate the brand Session on the world of skateboarding and gaming
Target countries :
- USA
- UK
- Multi-channel video distribution strategy
- YouTube
- Instream web & app
- Connected TV
The campaign Session a exceeded its targets, reaching a high level of video engagement and ad recall. Thanks to a omnichannel strategy and precise targeting (skateboarding & gaming), the campaign offered a optimum visibility of the game, consolidating its presence in the market.
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